Archetypen
Wiederkehrende Muster komplexer Systemdynamik.
Guiding question: Which pattern keeps repeating despite local fixes?
Accidental Adversaries
Teams that actually want to collaborate drive each other into ruin through selfish local optimizations.
Attractiveness Principle
A rising product or team attracts so much demand that quality collapses and the very source of its attractiveness gets destroyed.
Balancing Process with Delay
Ignorance about delayed feedback causes actors to overcorrect wildly and destabilize the system.
Drifting Goals
Teams quietly adapt their standards to poor system behavior instead of improving the behavior. Quality dies a slow death.
Eroding Goals
A variant of gradual surrender: instead of responding radically to structural problems, people talk themselves into accepting a miserable architecture.
Escalation
Two parties drive each other toward ever more extreme, destructive actions because each wants to outdo the other.
Fixes That Fail
A quick remedy eases the acute symptom immediately, but it triggers hidden side effects that return in the medium or long term.
Growth and Underinvestment
A growing environment withers because investment in core capacity is delayed until it is too late.
Limits to Growth
Every unchecked growth engine eventually crashes into a hard, invisible system boundary. Nothing grows forever.
Shifting the Burden to the Intervenor
Teams become dependent on a rescuing hero, which causes their own ability to solve architectural problems to atrophy.
Shifting the Burden
Teams treat short-term symptoms with bandages and, in the process, lose the ability to address the structural architecture problem at its root.
Success to the Successful
Competition for limited resources radically favors teams with a slight head start while others are left to dry out.
Tragedy of the Commons
The ruthless, locally rational self-interest of all parties destroys a shared architectural good for everyone.